5/31/2023 0 Comments New world reddit![]() No pay to win in this game which is great. ![]() The cash shop is ok - not needed for anything other than cosmetics, but the cosmetic designs aren't really that great at times. It's much smoother and intuitive and easy to get used to after playing other MMOs. Combat is pretty good - much better now than it was in the beginning when it was clunky. There really aren't any raids except during special events which seem few and far between (limited to holidays it seems). Gathering and crafting keeps me going solo when my husband can't play, so there is no limit to that and your wife will love it if she's patient with RNG upon mastering her crafting. It's a good pve game for certain but upon completing endgame, it becomes routine and grindy even if you're doing expedition mutations (though they do get the blood pumping lol Try to find an active pve company for those or else you'll have to try to pug together which can be difficult). My husband and I have played since the launch (though we took some time off and then started new characters on FSS, which means we have 2 lvl 60 characters each). There's no subscription or anything so it's also easy to drop and return to later Worth it imo, even if you lost interest at endgame. TLDR at worst, it's $40 (each tbf) for many lovely hours of exploring and gathering together. They're adding transmog, allowing you to dye shop skins, as well as gear sets sometime this year, maybe summer iirc. All I can say is that many of their contracted artists have a definite aesthetic taste and definitely maybe like BDSM and metal a bit too much. The cash shop is 100% cosmetic, 0% P2W, and most people think the skins are between meh and horrid. The weapon combos are much more forgiving in casual, open-world PvE vs mutations or pvp so that's a plus if that's your focus. This is entirely due to the action combat I resent pve in most MMOs but very much enjoy it in NW. PvE combat in general is pretty great imo, especially for an MMO. Two dungeons a week are Mutated and have various extra effects and stuff and there are 10 difficulties you can progress through. They do have several dungeons with their equivalent of WoW's Mythics. There's no raiding yet, though their first pass at a raid is coming this year. The con is the endgame crafting is heavily rng to get the best stuff, so it's far beyond my level of patience or dedication. It's easy to have fun exploring and gathering and crafting - huge pros are the sound design, the world itself, the fact that almost everything around you is gatherable. Lots of questions and some have subjective answers, but as someone who's played since alpha and mostly does pvp BUT likes PvE and crafting way way more in NW than most MMOs.
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5/31/2023 0 Comments Pathological myopia![]() This review is to provide an updated overview of genetic findings in non-syndromic myopia. ![]() A better understanding of the genetic basis triggering and controlling myopic changes may further help in myopia prevention. Pathologic myopia (PM) is the only myopia that causes the loss of best-corrected visual acuity. In pathological myopia, certain myopia-specific pathologies occur at the eye’s posterior. The mechanisms for vision loss include cataract, glaucoma, retinal detachment, and above all. Myopia progression also increases the risk of getting eye diseases. Pathologic Myopia is a major cause of severe vision loss worldwide. This can affect the child’s performance both at school and in sports. ![]() In some children, myopia can progress rapidly, resulting in a worsening of vision in just a few months. The diagnosis of MTM by slit-lamp biomicroscopy was very difficult 16, 17. There exist ethnic variations in myopia occurrence as observed in populations of different genetic backgrounds, and different genetic components are found to be associated with the development of myopia-related phenotypes. Pathological myopia is also known as degenerative myopia because it ultimately leads to blindness. Pathological Myopia Detection - ‘Peripapillary atrophy detection for pathological myopia detection’ Age related Macular Degeneration Diagnosis - ‘Early AMD detection from R & D Engineer. Myopia Increases the Risk of Eye Diseases. Myopic traction maculopathy (MTM), including retinal schisis (RS) and macular hole retinal detachment (MHRD), is a pathologic myopia-related complication caused by some mechanisms with traction as a common pathway. Recent molecular technologies such as linkage analysis, candidate gene authentication, genome-wide association study (GWAS), and next-generation sequencing (NGS) have identified many myopia-associated loci and genetic mutations or variants. Myopia, particularly high myopia, often exhibits apparent familial aggregation, and multiple evidences have shown that genetic factors significantly contribute to its pathogenesis. It's a significant global public health concern in 21st century. Vision loss related to pathologic myopia is of great clinical significance as it can be progressive, irreversible and affects individuals during their most productive years. Myopia is one of the leading ocular disorders causing visual impairment worldwide, with the prevalence increasing rapidly. Pathologic myopia represents a subgroup of myopia and affects up to 3 of the world population. I have only been (currently as of the review) playing for three hours but I have a (at least) basic understanding of what the game has changed. This is like a powerup that is activated by getting the ball into it and has several different abilities (invisible ball, instant fast ball, ball telekenisis, etc…) that will last for a while. Another thing is that you can now hit the ball straight down and there is a mini yellow goal that sometimes appears during the match at the top of the map. This was implemented in order for players not instantaneously die the first few seconds of the match. Also instead of being just one hit kills, you now have a lifebar that will go down based on how fast the ball is going. This new installment in the franchise brings a new flair to the game as it introduces several new characters, new stages, amazing new music tracks, a story mode, improved AI, a new artstyle, new mechanics, and the long awaited servers for multiplayer (albeit, they aren’t the best). Also, there are many different game modes and characters to choose form which allows players to find their own playstyle. The ball can go up to a speed of one million, however, it is pretty hard to get to in regular matches. When running on the ground, if you press crouch and then quickly press the opposite direction (within 4 frames of crouching), you will turn around much faster.This game is a high speed ball game that is sort of like dodgeball but is 2.5 dimensions.Alternatively, you can hold the direction you aren’t facing and swing in order to turn around and smash. This will neutral swing or bunt accordingly. You can however achieve this by holding up + the direction you aren’t facing and either swinging or bunting. When in midair, normally you can’t change the direction you are facing.If you throw the ball downwards, it slows down by 25%.For both, the first swing obviously must connect with the ball. Instead of pressing swing then swing to perform a special, you can instead input swing then grab.If the same player smashes the ball consecutively, the speed does not double each time instead, it doubles the first time and has diminishing effect thereafter.You do not need to complete the taunt to get the meter. ![]() If your meter bar is 3/4 full, you can taunt and it will fill up completely.If the yellow bar of your health is blinking, that means 1 hit from the ball at the current speed will kill you.How to tell if you are going to die in 1 hit If they keep holding crouch, they slide farther than they would if they let go after being hit. If you charge a swing and it connects with an opponent’s character who is crouching, they slide far away from you.You will only go as far as the slide would take you. If you run, then crouch and hold swing while sliding, you will begin a charge attack while moving.If either charged swing connects with the ball, the hitlag (the time before the ball is released from your swing) is significantly reduced. If you hold jump during the charge (or press it near the end with correct timing), you will jump and then swing. After the charge is complete (or if you release swing 4 frames or less before the animation completes), they will perform a normal-looking swing. You must stand still while charging, but it does not take long. If you hold down swing, your character will begin to flash as they charge an attack. ![]() This is a risky move because the enemy can grab the ball out of your parry.
5/31/2023 0 Comments Hashtab wikipedia![]() 99%) then in average a password would already show up after 10% of the table, making rainbow tables 20x faster. If you want a high probability of success (e.g. Now if the password shows up in average after you have gone through half of the tables or columns then it will be 4 times faster. So in the worst case, where you don't find the password you will be two times faster. ![]() If you search in the single rainbow table you will need 1+2+3+.+t operations which is equal to t^2/2. Then you see that for searching in t classical tables you would need t^2 operations if you have to go through all the tables (t tables with chains of length t). Describes how to create, use, and sort hashtables in PowerShell. if you have to identical elements in a column of a rainbow table, you will have a merge, if you have two identical elements in a classical table you also have a merge). Indeed, each column in the rainbow table acts like a single classical table (e.g. First of all, you must see that you must compare a single rainbow table with t classical tables, t being the number of elements in a chain. Rainbow tables can no longer be precomputed, nor can that computation be used for any other system (unless they happen to share same salt.Ĥ) If possible use different salt per record thus making rainbow table completely invalid.Īll the answers are in the original paper. Rainbow tables provide no value against well designed security systems.ġ) Use a cryptographically secure algorithm (no "roll your own")Ģ) Use a key derivation function (with thousands of iterations) to slow attackers hash throughput.ģ) Use large (32 to 64 bit) random salt. Keep in mind that means in the real world higher potential performance on large dictionary spaces due to less paging (disk reads are prohibitively slow). Rainbow tables are more CPU intensive but they are much much much smaller requiring less disk space and also allowing more of the potential dictionary space in memory at one time. Also you need to consider that since the dictionary space is so large it will require significant paging (very slow operation). Storing hashes for all possible 10 digit passwords for example would be prohibitively expensive in terms of disk space. The purpose of rainbow tables isn't to necessarily be faster but to reduce space. In fact the RT should be incrementally slower the further towards the beginning the hash lies.Ī 5k chain with the hash at the beginning should be approx 2500 times slower with rainbow tables than with normal hash tables.Īm I missing something or did Wikipedia make a mistake? (The paper referenced on that page () would also be wrong, so I'm leaning towards the former) Hashtab is supported as a Windows shell extension and a Mac Finder plugin. HashTab supports many hash algorithms such as MD5, SHA1, SHA2, SHA3, RipeMD, HAVAL and Whirlpool (you can customize which hash values HashTab should compute). What am I missing here? By my math the only time a rainbow lookup is even the same speed as a normal table is when the hash just happens to be at the very end of the chain. HashTab is a freeware OS extension that calculates file hashes. The rainbow table runs it through Rk-1, Rk-2, Rk-3, and Rk-4 calculations to find the end of the chain, then another 5 hashes 5 reductions to get the plaintext: total 15 hashes 15 reductions. ![]() The original table runs it through 4 reductions and 4 hashes and finds the end of the chain, then looks it up for another 5 hashes 5 reductions. In most cases, the maximum number of elements in a bucket should not exceed 3."this use of multiple reduction functions approximately doubles the speed of lookups."Īssuming the "Average" position in the chain, we take a hash and run it through a 9 iteration chain. HashTab è un interessante programma gratuito che permette di calcolare un identificativo pseudo-univoco (noto come hash) per qualunque file. On average, every bucket stores one element the exact number depends on the quality of the hash function. Value must support comparison for equality.įind, insert and delete operations are basically O(1) with regard to the total number of elements in the table, and O(N) with regard to the number of elements in the bucket where the element is stored. Linear hashing was discovered by Witold Litwin in 1980 and described in the paper LINEAR HASHING: A NEW TOOL FOR FILE AND TABLE ADDRESSING.įor more information on linear hashing, see. The Secure Hash Algorithms are a family of cryptographic hash functions published by the National Institute of Standards and Technology (NIST) as a U.S. 2.1 Hash Tables 2.2 Java Utilities To Use. A linear hash table thus supports any number of insertions or deletions without lookup or insertion performance deterioration. In a linear hash table, the available address space grows or shrinks dynamically. This class implements a linear hash table. |